

With these new mastery amulets being introduced to the game, an entirely new meta of Rhoshambo PvP is upon us! We go from 7 different possible matchups to a whopping 49 different combinations! Yes, 49 and not 21. Eventually, everything becomes predictable and very stale. Right now, PvP is centered around 7 different schools, meaning about 7 different matchups are possible each time you decide to queue up. The only true way to fully keep up with your counter matchup is with a Mastery! Mastery Meta However, even with life spells to counter myth, you’re at a pip disadvantage. In this case, Life would be the best bet. As a Death looking to gain momentum against a Myth, this means dipping your training points into another schools spells. While it will still be possible to outplay your opponent, it will be very difficult.

Based on this wheel, a player using only Death spells (a Mono Death) should theoretically lose to a player using only Myth spells (a Mono Myth). Balance is just the weird kid in the corner of the classroom avoiding everyone. Meanwhile in the other direction, Death is hard countered by Myth and soft countered by Ice. Death hard counters Life and soft counters Storm. Calling it “Death, Storm, Life, Fire, Myth, Ice” didn’t exactly have a nice ring to it.Įach school has both a hard counter and a soft counter school. So what is Rhoshambo? The Dev notes went over this in more detail, but it’s basically a fancy name for Rock, Paper, Scissors. Lemuria is definitely on everyone’s mind, but beyond that we also have one of the biggest PvP updates the game has ever seen: The Rhoshambo Update! If you haven’t seen the new spells yet, be sure to check out our Rhoshambo spell list!

#The thinking rock wizard101 update#
Little did I know just how many changes were coming! This update is packed full of new content for everyone. I had stated that many changes were still needed before we were truly ready. Last Summer, I posted an article regarding changes to PvP and how close we were to 5th age.
